Dude, the source of lags is on your computer

De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen
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引用次数: 8

Abstract

Lag denotes the event when an application fails to respond user inputs in a timely fashion and is considered one of the most common annoyances that impair online gaming experience. Despite years of effort devoted by game developers and network designers trying to overcome lags, gamers still suffer from this annoying phenomenon. It seems to many gamers that lag is an unavoidable part of online gaming and sometimes they just give up fighting it. In this paper, we tackle the lag problem by investigating the root cause of lags for gamers. We develop a software called Game Experience Monitor (GEM), which monitors the performance of gamers' computers and the quality of network paths during game play, and use the collected traces to correlate players' perceived experience to find out the common cause of lags. Our analysis reveals that, surprisingly, while it is a common belief that the instability of Internet paths is the major cause of lags, the overloading of players' computers in fact plays a more decisive role to lag. It is hoped that this counter-common-belief finding will motivate further research for providing a better infrastructure for gaming and other real-time interactive applications.
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伙计,延时的根源在你的电脑上
延迟是指应用程序无法及时响应用户输入的事件,被认为是影响在线游戏体验的最常见问题之一。尽管游戏开发者和网络设计师多年来一直在努力克服延迟问题,但玩家仍然受到这一恼人现象的困扰。对于许多玩家来说,延迟似乎是网络游戏不可避免的一部分,有时他们会放弃与之抗争。在本文中,我们通过调查玩家延迟的根本原因来解决延迟问题。我们开发了一款名为“游戏体验监视器”(GEM)的软件,它可以监控玩家电脑的性能和游戏过程中网络路径的质量,并使用收集到的痕迹来关联玩家的感知体验,以找出延迟的常见原因。我们的分析显示,令人惊讶的是,虽然人们普遍认为互联网路径的不稳定性是导致延迟的主要原因,但实际上玩家电脑的过载对延迟起着更决定性的作用。希望这一反普遍信念的发现将激发进一步的研究,为游戏和其他实时交互应用提供更好的基础设施。
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