Facial Modeling for Interactive 3D Reconstruction in Web Applications

J. P. Silva, G. C. Costa, João Melo, Iann Vicari Mascarenhas, C. Kurashima
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引用次数: 1

Abstract

A recent kind of Web application incorporates three-dimensional image content, which allows interactivity and new visual experiences to the users. However, rendering 3D video content has been a research challenge due to modeling complexity and visual content definition. This paper proposes an interactive Web application that shows 3D modeled human faces that were captured by depth cameras, and using HTML5 and JavaScript resources for 3D reconstruction and interactivity. The 3D modeling process is realized with a triangulation algorithm called Convex Hull. We propose a method that divides the model into four parts in order to achieve improvements on visual details around the concave areas. The final model mesh is saved into an XML file, which is readable by any Web browser. The implemented viewer resulted in image visual enhancements, simple synchronized integration of video and audio content, and friendly interactivity capabilities.
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面向Web应用中交互式3D重建的面部建模
最近的一种Web应用程序集成了三维图像内容,这为用户提供了交互性和新的视觉体验。然而,由于建模的复杂性和可视化内容的定义,渲染3D视频内容一直是一个研究挑战。本文提出了一个交互式Web应用程序,该应用程序展示由深度相机捕获的3D建模人脸,并使用HTML5和JavaScript资源进行3D重建和交互。三维建模过程采用凸壳三角剖分算法实现。为了改善凹区周围的视觉细节,我们提出了一种将模型分成四部分的方法。最后的模型网格被保存到一个XML文件中,任何Web浏览器都可以读取。实现的查看器带来了图像视觉增强、视频和音频内容的简单同步集成以及友好的交互功能。
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