Game Analysis of College Students' Academic Achievements and Interpersonal Relationships

Yansha Guo
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Abstract

Based on the game analysis of college students' academic achievements and interpersonal relationships, it has been found that: (1) In a single game, “Non-Communication” is the best strategy for college students at different levels, everyone depends on the other player to get the course information for improving their academic performances, but it is the worst choice for college students in four years. (2) In the repeated game, the college students' trajectory of interpersonal communication in four years is consistent with KMRW reputation model: the first and second years are the intensive periods of curriculum learning and participating activities, the active interactions among students at each level can promote mutual help to increase their achievements and develop good learning habits; In the third year, the excellent students with good professional skills go to enterprises for their internships, which weaken the interpersonal relationships between the students, the middle-poor students can continue to follow up the courses and maintain their academic achievements based on the solid foundation and the good habits; In the fourth year, everybody is busy with graduation and job hunting, and the interpersonal relationships among students are weak, but it does not affect everyone's successful graduation. Educators should be good at creating and taking full advantage of opportunities to make students form a stable and positive interpersonal network, so as to improve students' overall performances.
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大学生学业成绩与人际关系的博弈分析
通过对大学生学业成绩与人际关系的博弈分析,发现:(1)在单一博弈中,“不交流”是不同层次大学生的最佳策略,每个人都依赖对方获取课程信息来提高自己的学业成绩,但这是四年来大学生的最差选择。(2)在重复博弈中,大学生四年的人际交往轨迹符合KMRW声誉模型:一、二年级是课程学习和参与活动的密集期,各级学生之间的积极互动可以促进互帮互助,提高成绩,养成良好的学习习惯;在第三年,专业技能较好的优秀学生到企业实习,削弱了学生之间的人际关系,中差学生可以在扎实的基础和良好的习惯的基础上继续跟进课程,保持学业成绩;第四年,大家都在忙着毕业和找工作,同学之间的人际关系薄弱,但这并不影响大家顺利毕业。教育者应善于创造和充分利用机会,使学生形成稳定、积极的人际网络,从而提高学生的整体表现。
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