“Anyway,”: Two-player Defense Game via Voice Conversation

Minki Hong, Youngjun Choi, Sihun Cha
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引用次数: 1

Abstract

Conversation is a key element in maintaining social relationships. In contrast to soliloquy, conversation with other people gives various social effects to both speaker and listener. Most voice communication in games had been bound to achieving games goal, thus not fully facilitates social effects. Therefore, we tried to deliver the positive effects of the conversation by gamifying turn-taking communication. With “Anyway,” we present a two-player conversational defense game that uses voice conversation as an input. This game aims to encourage wholesome in-game conversation and to expand the boundary of the game’s use of voice interaction in game. In “Anyway,” players have to proceed with their talk to protect their partner from incoming waves. Spoken words from each player are converted to tetrapod breakwaters that only protect their playmate, which leads to a cooperative game experience. We conducted a preliminary user test and observed positive responses, especially in empathy and behavioral involvement.
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“不管怎样”:通过语音对话的双人防御游戏
交谈是维持社会关系的关键因素。与自言自语相比,与他人交谈对说话者和听话者都有各种各样的社会影响。大多数游戏中的语音交流都是为了实现游戏目标而存在的,并不能充分发挥社交效果。因此,我们试图通过游戏化轮流交流来传递对话的积极效果。在“无论如何”中,我们呈现了一个双人对话防御游戏,使用语音对话作为输入。这款游戏旨在鼓励有益的游戏内部对话,并扩大游戏中语音交互的使用范围。在“无论如何”中,玩家必须继续他们的谈话,以保护他们的伙伴免受袭来的海浪。每个玩家说的话都被转换成四足动物的防波堤,只保护他们的玩伴,这带来了合作的游戏体验。我们进行了初步的用户测试,并观察到积极的反应,特别是在移情和行为参与方面。
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