{"title":"The Development and Application of Augmented Reality Educational Game in English Learning","authors":"Dan Xia, Yu Zhang, Tongjing Qiu","doi":"10.1109/IEIR56323.2022.10050087","DOIUrl":null,"url":null,"abstract":"This study examines how augmented reality (AR) technology can be integrated into educational games to help students learn English. An AR game system was designed and developed for helping students memorize the English vocabulary by providing interesting pictures and impressive surroundings. The system framework, as well as the design and development process of the game were presented in this paper. A case study of the application and evaluation of the game was implemented. In detail, a questionnaire was designed according to the general evaluation methodology of educational games. In this study, the questions of the questionnaire were classified into five aspects: game information, multimedia, interface design, content and feedback. The evaluation results of the game show that the students can memorize the English vocabulary while playing this AR educational game happily. Obviously, the game could increase the learning interests of the students with the aid of the AR technology.","PeriodicalId":183709,"journal":{"name":"2022 International Conference on Intelligent Education and Intelligent Research (IEIR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Intelligent Education and Intelligent Research (IEIR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEIR56323.2022.10050087","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study examines how augmented reality (AR) technology can be integrated into educational games to help students learn English. An AR game system was designed and developed for helping students memorize the English vocabulary by providing interesting pictures and impressive surroundings. The system framework, as well as the design and development process of the game were presented in this paper. A case study of the application and evaluation of the game was implemented. In detail, a questionnaire was designed according to the general evaluation methodology of educational games. In this study, the questions of the questionnaire were classified into five aspects: game information, multimedia, interface design, content and feedback. The evaluation results of the game show that the students can memorize the English vocabulary while playing this AR educational game happily. Obviously, the game could increase the learning interests of the students with the aid of the AR technology.