{"title":"Effects of Computer Games on the Socialization Process and Inclination to Violence of Adolescent Students","authors":"H. Sağlam","doi":"10.4018/978-1-5225-5733-3.CH017","DOIUrl":null,"url":null,"abstract":"One of the main sectors that digital revolution made a great impact on is game industry. Computer games nowadays have started to take the first place in a lot of teen's free time activities. Social scientists especially study how these games affect the adolescents who are mostly students. In parallel with the first aim of study is understanding whether computer games affect adolescent students' socialization process and their tendency of violence or not. The second aim of the research is to show how and to what extent computer games affect the process of socialization and violence tendencies of adolescents. Data and information that are mentioned in the chapter contributes to the studies about this issue.","PeriodicalId":268371,"journal":{"name":"Handbook of Research on Children's Consumption of Digital Media","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Handbook of Research on Children's Consumption of Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-5733-3.CH017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
One of the main sectors that digital revolution made a great impact on is game industry. Computer games nowadays have started to take the first place in a lot of teen's free time activities. Social scientists especially study how these games affect the adolescents who are mostly students. In parallel with the first aim of study is understanding whether computer games affect adolescent students' socialization process and their tendency of violence or not. The second aim of the research is to show how and to what extent computer games affect the process of socialization and violence tendencies of adolescents. Data and information that are mentioned in the chapter contributes to the studies about this issue.