A new trajectory generation framework in robotic table tennis

Okan Koç, Guilherme J. Maeda, Jan Peters
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引用次数: 5

Abstract

In highly dynamic tasks that involve moving targets, planning is necessary to figure out when, where and how to intercept the target. In robotic table tennis in particular, motion planning can be very challenging due to time constraints, dimension of the search space and modelling uncertainties. To simplify the problem, conventional planning algorithms often rely on a fixed virtual hitting plane to construct robot striking trajectories. These algorithms however generate restrictive strokes and can result in unnatural strategies when compared with human playing. In this paper, we introduce a new trajectory generation framework for robotic table tennis. We use a free-time optimal control approach to construct a novel planning algorithm that does not involve a fixed hitting plane. Furthermore, we estimate the parameters of our prediction models using human demonstrations. The resulting trajectories have lower accelerations while the joint constraints are enforced at all times. Our algorithm returns the balls with a higher probability to the opponent's court in our realistic simulation environment when compared with a virtual hitting plane based method.
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一个新的机器人乒乓球运动轨迹生成框架
在涉及移动目标的高度动态任务中,规划是必要的,以便弄清楚何时、何地以及如何拦截目标。特别是在机器人乒乓球中,由于时间限制,搜索空间的维度和建模的不确定性,运动规划可能非常具有挑战性。为了简化问题,传统的规划算法往往依赖于一个固定的虚拟打击平面来构建机器人的打击轨迹。然而,这些算法会产生限制性的击球,与人类比赛相比,可能会导致不自然的策略。本文介绍了一种新的机器人乒乓球运动轨迹生成框架。利用空闲时间最优控制方法构造了一种不涉及固定撞击平面的规划算法。此外,我们使用人类演示来估计我们的预测模型的参数。当关节约束始终被强制执行时,得到的轨迹具有较低的加速度。与基于虚拟击球平面的方法相比,我们的算法在真实的模拟环境中以更高的概率将球返回到对手的场地。
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