How players play games: observing the influences of game mechanics

Philipp Moll, Veit Frick, Natascha Rauscher, M. Lux
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引用次数: 4

Abstract

The popularity of computer games is remarkably high and is still growing. Despite the popularity and economical impact of games, data-driven research in game design, or to be more precise, in-game mechanics - game elements and rules defining how a game works - is still scarce. As data on user interaction in games is hard to get by, we propose a way to analyze players' movement and action based on video streams of games. Utilizing this data we formulate four hypotheses focusing on player experience, enjoyment, and interaction patterns, as well as the interrelation thereof. Based on a user study for the popular game Fortnite, we discuss the interrelation between game mechanics, enjoyment of players, and different player skill levels in the observed data.
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玩家如何玩游戏:观察游戏机制的影响
电脑游戏的受欢迎程度非常高,而且还在不断增长。尽管游戏很受欢迎,也对经济产生了影响,但数据驱动的游戏设计研究,或者更准确地说,游戏内部机制——定义游戏如何运作的游戏元素和规则——仍然很少。由于游戏中的用户交互数据难以获取,我们提出了一种基于游戏视频流分析玩家移动和动作的方法。利用这些数据,我们提出了关于玩家体验、乐趣、互动模式及其相互关系的四个假设。基于对流行游戏《堡垒之夜》的用户研究,我们讨论了观察数据中游戏机制、玩家乐趣和不同玩家技能水平之间的相互关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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