Philipp Moll, Veit Frick, Natascha Rauscher, M. Lux
{"title":"How players play games: observing the influences of game mechanics","authors":"Philipp Moll, Veit Frick, Natascha Rauscher, M. Lux","doi":"10.1145/3386293.3397113","DOIUrl":null,"url":null,"abstract":"The popularity of computer games is remarkably high and is still growing. Despite the popularity and economical impact of games, data-driven research in game design, or to be more precise, in-game mechanics - game elements and rules defining how a game works - is still scarce. As data on user interaction in games is hard to get by, we propose a way to analyze players' movement and action based on video streams of games. Utilizing this data we formulate four hypotheses focusing on player experience, enjoyment, and interaction patterns, as well as the interrelation thereof. Based on a user study for the popular game Fortnite, we discuss the interrelation between game mechanics, enjoyment of players, and different player skill levels in the observed data.","PeriodicalId":246411,"journal":{"name":"Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386293.3397113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The popularity of computer games is remarkably high and is still growing. Despite the popularity and economical impact of games, data-driven research in game design, or to be more precise, in-game mechanics - game elements and rules defining how a game works - is still scarce. As data on user interaction in games is hard to get by, we propose a way to analyze players' movement and action based on video streams of games. Utilizing this data we formulate four hypotheses focusing on player experience, enjoyment, and interaction patterns, as well as the interrelation thereof. Based on a user study for the popular game Fortnite, we discuss the interrelation between game mechanics, enjoyment of players, and different player skill levels in the observed data.