Modeling Serious Games Design towards Engaging Children with Special Needs in Therapy

André Antunes, R. Madeira, Ilona Toth, C. Bernardo
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Abstract

One of the reasons why patients lose focus and interest in physiotherapy exercises is their repetitive nature. Frequently used techniques when trying to promote user engagement and motivation are the gamification of tasks and use of serious games. This paper conceptualizes a framework model to support the design of serious games for children with special needs and a computational platform that implements this concept. The model includes the definition of games based on levels and sequences of actions. The actions model therapeutic exercises. The platform allows the creation of game actions applicable for specific therapies. The setting of the game action scope, in relation to the intended therapies, allows the system to suggest specific actions, based on the patient profile and current needs. The platform allows for later viewing and analysis of recorded results and a comparative analysis of patients’ usage data and results is possible. Moreover, data and results can be shared and compared between clinics that use the platform. The paper ends with the presentation of a study based on a game designed following the platform model and being connected to it.
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对有特殊需要的儿童进行治疗的严肃游戏设计建模
患者对物理治疗运动失去注意力和兴趣的原因之一是它们的重复性。在尝试提高用户粘性和动机时,经常使用的技巧是任务游戏化和使用严肃游戏。本文概念化了一个框架模型来支持为有特殊需要的儿童设计严肃游戏,以及一个实现这一概念的计算平台。该模型包括基于关卡和动作序列的游戏定义。动作模拟治疗练习。该平台允许创建适用于特定疗法的游戏动作。游戏行动范围的设置与预期的治疗方法有关,允许系统根据患者的情况和当前需求建议具体的行动。该平台允许以后查看和分析记录的结果,并可以对患者的使用数据和结果进行比较分析。此外,数据和结果可以在使用该平台的诊所之间共享和比较。本文以基于一款遵循平台模式并与之相连的游戏的研究作为结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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