KARAMBI: LEARNING MEDIA EXCRETION SYSTEM FOR HIGH SCHOOL CLASS XI

N. Nurfadila, Misykat Malik Ibrahim, Ahmad Ali
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Abstract

Karambi learning media is a board game played by several people and there is an element of teamwork. Karambi learning media has several advantages such as training focus, fostering curiosity, increasing interest and motivation and increasing student activity in learning. This research is included in Research and Development to develop a valid, practical and effective Karambi learning media. This study adapts the development model of Tjeerd Plomp (1997) which consists of several stages, namely preliminary research (Preliminary Investigation), design phase (Design), realization/construction phase (Realization/construction), test phase, evaluation and revision (Test, Evaluation and Revision), as well as the implementation phase (Implementation) . However, at the implementation stage it was only carried out on a limited scale, namely in class XI MIPA SMAN 5 Soppeng.  The target of this research is the students of class XI MIPA 1 SMAN 5 Soppeng, totaling 28 students. The research instrument used is a questionnaire and items. Questionnaires are used to measure practicality, while items are used to measure the effectiveness of Karambi's media. The results of the study indicate that the Karambi learning media developed on the excretory system material has a validity value of 3.78 with a very valid category, the level of practicality based on the results of the questionnaire shows a practical category with a total value of 3.48. While the level of effectiveness of the media based on the test of student learning outcomes is categorized as effective because it reaches 100% completeness value. The implications of this research are 1) Karambi learning media on the excretory system material can be used as a media to support learning. 2) Karambi learning media is feasible to be applied as a learning medium to increase student activity. 3) Karambi learning media can be implemented in other schools with various biological materials.  
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Karambi learning media是一款多人玩的棋盘游戏,有团队合作的元素。Karambi学习媒体具有训练重点、培养好奇心、增加兴趣和动力、提高学生学习积极性等优势。本研究包含在研发中,旨在开发一种有效、实用和有效的卡兰比语学习媒体。本研究采用了Tjeerd Plomp(1997)的发展模型,该模型包括几个阶段,即初步研究(preliminary Investigation),设计阶段(design),实现/建设阶段(realization/construction),测试阶段,评估和修订(test, evaluation and revision),以及实施阶段(implementation)。使用的研究工具是问卷和项目。问卷用于衡量实用性,而项目用于衡量Karambi媒体的有效性。研究结果表明,基于排泄系统材料开发的Karambi学习媒体的效度值为3.78,属非常有效类,基于问卷结果的实用性水平为实用类,总价值为3.48。而以学生学习成果测试为基础的媒体的有效性水平达到100%的完整性值,被归类为有效。本研究的启示是1)Karambi学习介质上的排泄系统物质可以作为支持学习的媒介。2) Karambi学习媒体作为一种提高学生积极性的学习媒介是可行的。3) Karambi学习媒体可以在其他学校使用多种生物材料实施。
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