Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness

S. Oberdörfer, Martin Fischbach, Marc Erich Latoschik
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引用次数: 21

Abstract

Several transition techniques (TTs) exist for Virtual Reality (VR) that allow users to travel to a new target location in the vicinity of their current position. To overcome a greater distance or even move to a different Virtual Environment (VE) other TTs are required that allow for an immediate, quick, and believable change of location. Such TTs are especially relevant for VR user studies and storytelling in VR, yet their effect on the experienced presence, illusion of virtual body ownership (IVBO), and naturalness as well as their efficiency is largely unexplored. In this paper we thus identify and compare three metaphors for transitioning between VEs with respect to those qualities: an in-VR head-mounted display metaphor, a turn around metaphor, and a simulated blink metaphor. Surprisingly, the results show that the tested metaphors did not affect the experienced presence and IVBO. This is especially important for researchers and game designers who want to build more natural VEs.
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虚拟身体转换技术对在场、虚拟身体所有权幻觉、效率和自然性的影响
虚拟现实(VR)中存在几种过渡技术(tt),允许用户在当前位置附近旅行到新的目标位置。为了克服更大的距离,甚至移动到不同的虚拟环境(VE),需要其他的tt,允许立即,快速和可信的位置变化。这样的tt与VR用户研究和VR故事特别相关,但它们对体验存在、虚拟身体所有权幻觉(IVBO)、自然性以及它们的效率的影响在很大程度上尚未被探索。因此,在本文中,我们识别并比较了虚拟现实之间转换的三种隐喻:虚拟现实中的头戴式显示器隐喻、转身隐喻和模拟眨眼隐喻。令人惊讶的是,实验结果显示,隐喻并不影响经验在场和IVBO。这对于想要创造更自然ve的研究人员和游戏设计师来说尤其重要。
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