Equilibria of Fully Decentralized Learning in Networked Systems

Yan Jiang, Wenqi Cui, Baosen Zhang, Jorge Cort'es
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引用次数: 1

Abstract

Existing settings of decentralized learning either require players to have full information or the system to have certain special structure that may be hard to check and hinder their applicability to practical systems. To overcome this, we identify a structure that is simple to check for linear dynamical system, where each player learns in a fully decentralized fashion to minimize its cost. We first establish the existence of pure strategy Nash equilibria in the resulting noncooperative game. We then conjecture that the Nash equilibrium is unique provided that the system satisfies an additional requirement on its structure. We also introduce a decentralized mechanism based on projected gradient descent to have agents learn the Nash equilibrium. Simulations on a $5$-player game validate our results.
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网络系统中完全分散学习的均衡
现有的分散学习设置要么要求玩家拥有完整的信息,要么要求系统具有某些难以检查的特殊结构,从而阻碍其在实际系统中的适用性。为了克服这个问题,我们确定了一个简单的线性动态系统检查结构,其中每个参与者以完全分散的方式学习以最小化其成本。首先在非合作对策中建立了纯策略纳什均衡的存在性。然后我们推测,如果系统满足其结构上的附加要求,纳什均衡是唯一的。我们还引入了一种基于投影梯度下降的分散机制,使智能体学习纳什均衡。在一款5美元玩家游戏上的模拟验证了我们的结果。
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