How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input

I. Rossau, Rasmus Bugge Skammelsen, Jedrzej Czapla, B. I. Hougaard, H. Knoche, M. Jochumsen
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引用次数: 2

Abstract

Maintaining balance between challenge and skills in games is critical for enjoyment, and can be applied to accommodate player performance as well as system performance for low accuracy input devices. Previous work has explored different performance-accommodation mechanisms (PAMs) for balancing, but studies have focused mainly on variables not directly related to how the PAMs lower challenge level. This paper identifies different levels of PAMs, then offers a first attempt at a coherent framework of action-level PAMs based on how they modify the mapping from player input to output.
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我们能帮什么忙?朝着一个设计框架的性能调节机制,为用户挣扎于输入
在游戏中保持挑战和技能之间的平衡对于乐趣来说是至关重要的,并且可以用于适应玩家的表现以及低精度输入设备的系统性能。以往的工作已经探索了不同的绩效调节机制(PAMs)的平衡,但研究主要集中在与PAMs如何降低挑战水平没有直接关系的变量上。本文确定了不同级别的PAMs,然后根据它们如何修改玩家输入到输出的映射,首次尝试构建行动级别PAMs的连贯框架。
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