Virtual lumbar puncture simulators: where are we today?

Monserrat Ríos-Hernández, J. Jacinto-Villegas, A. Vilchis-González, N. Zemiti, M. Castañeda
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Abstract

Ahstract- The lumbar puncture is an important procedure used in different specialties in medicine, such as neurology and anesthesiology. This procedure is considered complex, and the medical students believe they have not enough experience and confidence to perform it. That is the reason why some researchers are interested in proposing to create solutions to provide a better training of this procedure. This review aims to present a comparison between 10 virtual lumbar puncture simulators developed since 2000, where nine of them use a haptic device to represent a realistic procedure. In addition, the physical and virtual components are discussed, including the haptic device, the haptic algorithm, the virtual environment and the evaluations of the simulators. The contribution of this review is to recognize the limitations and strengths to identify some optimal requirements for the design, development, or selection of the software/hardware for the next generation of virtual lumbar puncture simulators.
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虚拟腰椎穿刺模拟器:我们今天在哪里?
摘要腰椎穿刺是一项重要的手术,应用于不同的医学专业,如神经病学和麻醉学。这个过程被认为是复杂的,医学生认为他们没有足够的经验和信心来完成它。这就是为什么一些研究人员有兴趣提出解决方案,为这一过程提供更好的培训。这篇综述的目的是比较自2000年以来开发的10个虚拟腰椎穿刺模拟器,其中9个使用触觉设备来代表一个真实的过程。此外,还讨论了物理和虚拟组件,包括触觉设备、触觉算法、虚拟环境和模拟器的评估。本综述的贡献是认识到局限性和优势,以确定下一代虚拟腰椎穿刺模拟器的设计、开发或软件/硬件选择的一些最佳要求。
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