{"title":"Digital Games and Violence","authors":"A. Çat","doi":"10.4018/978-1-5225-5733-3.CH018","DOIUrl":null,"url":null,"abstract":"Play plays an important role in the child's emotional, cognitive, and physical development. Children play a role in social relations with social behavior, coming from the top of social conflict, social maturation, and self-esteem. The experiences gained while playing games give the child the ability to find solutions to the problems they face in the social environment. The game, which is the main object of amusement, has moved from the social environment to the virtual atmosphere as a result of technological developments. The main theme of this research is violent games, which are often played by children in elementary school age. Many have come up with the fact that violent visual and textual codes are being used. In this context, in regional surveys conducted in Bolu province, digital games played mostly by 8- to 12-year-old children were determined by face-to-face interview with children. Violent elements in these digital games have been discussed within the framework of relevant theoretical approaches through three games that children play most.","PeriodicalId":268371,"journal":{"name":"Handbook of Research on Children's Consumption of Digital Media","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Handbook of Research on Children's Consumption of Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-5733-3.CH018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Play plays an important role in the child's emotional, cognitive, and physical development. Children play a role in social relations with social behavior, coming from the top of social conflict, social maturation, and self-esteem. The experiences gained while playing games give the child the ability to find solutions to the problems they face in the social environment. The game, which is the main object of amusement, has moved from the social environment to the virtual atmosphere as a result of technological developments. The main theme of this research is violent games, which are often played by children in elementary school age. Many have come up with the fact that violent visual and textual codes are being used. In this context, in regional surveys conducted in Bolu province, digital games played mostly by 8- to 12-year-old children were determined by face-to-face interview with children. Violent elements in these digital games have been discussed within the framework of relevant theoretical approaches through three games that children play most.
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数字游戏与暴力
玩耍在孩子的情感、认知和身体发展中起着重要的作用。儿童在社会关系中扮演的角色是社会行为,来自社会冲突、社会成熟和自尊。在玩游戏中获得的经验使孩子有能力找到解决他们在社会环境中面临的问题的办法。作为主要娱乐对象的游戏,随着技术的发展,已经从社会环境走向虚拟环境。本次研究的主题是暴力游戏,这是经常玩的孩子在小学年龄。许多人提出了一个事实,即暴力的视觉和文字代码正在被使用。在此背景下,在博卢省进行的区域调查中,主要由8至12岁儿童玩的数字游戏是通过与儿童面对面访谈确定的。通过儿童最常玩的三款游戏,我们在相关理论方法的框架内讨论了这些数字游戏中的暴力元素。
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