Virtual blended learning enriched by gamification and social aspects in programming education

Gero Luckemeyer
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引用次数: 9

Abstract

Virtual blended learning as the use of virtual 3D environments in education has already delivered utility in a number of cases. This article presents a concept and a prototype of a 3D environment used in the current semester to employ the new medium in programming education at universities. The concept brings gamification aspects as well as interaction mechanisms from social media to the virtual 3D environment. It thereby aims to reduce the large number of student dropouts due to failing the programming modules by motivating more and less capable students alike to an increased participation in the practical exercises. It is concluded that the concept is applicable in a much broader spectrum of exercise and tutorial settings.
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虚拟混合学习丰富了游戏化和社会方面的编程教育
虚拟混合学习作为在教育中使用虚拟3D环境已经在许多情况下提供了实用性。本文介绍了一个3D环境的概念和原型,该环境在本学期用于在大学编程教育中使用这种新媒体。这一概念将游戏化和互动机制从社交媒体带到虚拟3D环境中。因此,它旨在通过激励更多和不太有能力的学生增加参与实践练习来减少由于编程模块失败而导致的大量学生退学。结论是,这个概念适用于更广泛的练习和教程设置。
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