TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

Shreyas Nisal, Rakesh Patibanda, Aryan Saini, Elise van den Hoven, F. Mueller
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引用次数: 2

Abstract

Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate multiple players simultaneously via physical touch. To investigate this opportunity, we designed a game called “Touchmate”. Here, one guesser and two suspects sit across with their legs hidden under a table. The guesser attaches a ground electrode from one EMS channel, and each suspect attaches one active electrode from the same channel on their forearms. When a suspect touches the guesser’s leg, their bodies complete the electrical circuit, actuating both their hands involuntarily via the EMS. The guesser’s goal is to determine who touched their leg. In this paper, we present the results from our initial study and articulate three player experience themes. Ultimately, we hope our work inspires game designers to create physical touch games using body-actuating technologies.
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TouchMate:理解使用物理触摸的身体驱动游戏的设计
肌肉电刺激(EMS)等身体驱动技术可以通过物理触摸同时驱动多个玩家。为了研究这个机会,我们设计了一款名为《Touchmate》的游戏。在这里,一个猜者和两个嫌疑人面对面坐着,他们的腿藏在桌子下面。猜测者从一个EMS通道接上一个接地电极,每个嫌疑人在他们的前臂上接上一个来自同一通道的活性电极。当嫌疑人触摸猜者的腿时,他们的身体完成电路,通过EMS不由自主地驱动他们的双手。猜者的目标是确定谁摸了他们的腿。在本文中,我们将呈现我们最初的研究结果并阐述三个玩家体验主题。最终,我们希望我们的工作能够激励游戏设计师去创造使用身体驱动技术的物理触摸游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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