Transparency and Anti-Aliasing Techniques for Real-Time Rendering

Marilena Maule, J. Comba, Rafael P. Torchelsen, R. Bastos
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引用次数: 10

Abstract

Transparency and anti-aliasing are crucial to enhance realism in computer-generated images, which have a high demand for such effects. Transparency is largely used to denote relationships among objects in a scene, and to render several structures, such as particles and foliage. Anti-aliasing (AA) is also important, since jagged edges can be easily spotted and create disruptive distractions during a scene walkthrough, which are unacceptable in real-time applications. Figure 1 illustrates both effects. In common, they have the fact that they rely on processing discrete samples from a given function, but using the samples for different purposes. In this tutorial we review state-of the-art techniques for transparency and anti-aliasing effects, their initial ideas and subsequent GPU accelerations. We support our presentation with a discussion on their strengths and limitations.
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实时渲染的透明度和抗锯齿技术
在计算机生成的图像中,透明度和抗锯齿是增强真实感的关键,对这些效果的要求很高。透明度主要用于表示场景中物体之间的关系,并渲染一些结构,如粒子和树叶。抗锯齿(AA)也很重要,因为锯齿状的边缘很容易被发现,并在场景漫游期间造成干扰,这在实时应用程序中是不可接受的。图1说明了这两种效果。一般来说,它们都依赖于处理给定函数的离散样本,但使用样本的目的不同。在本教程中,我们回顾了最先进的透明和抗混叠效果技术,他们最初的想法和随后的GPU加速。我们通过讨论它们的优点和局限性来支持我们的演示。
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