Evolving heuristically difficult instances of combinatorial problems

B. Julstrom
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引用次数: 13

Abstract

When evaluating a heuristic for a combinatorial problem, randomly generated instances of the problem may not provide a thorough exploration of the heuristic's performance, and it may not be obvious what kinds of instances challenge or confound the heuristic. An evolutionary algorithm can search a space of problem instances for cases that are heuristically difficult. Evaluation in such an EA requires an exact algorithm for the problem, which limits the sizes of the instances that can be explored, but the EA's (small) results can reveal misleading patterns or structures that can be replicated in larger instances. As an example, a genetic algorithm searches for instances of the quadratic knapsack problem that are difficult for a straightforward greedy heuristic. The GA identifies such instances, which in turn reveal patterns that mislead the heuristic.
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组合问题的启发式困难实例的进化
在评估用于组合问题的启发式方法时,随机生成的问题实例可能无法提供对启发式方法性能的全面探索,并且可能不清楚哪些类型的实例挑战或混淆了启发式方法。进化算法可以在问题实例的空间中搜索启发式困难的情况。在这样的EA中进行评估需要针对问题的精确算法,这限制了可以探索的实例的大小,但是EA的(小的)结果可以揭示可以在更大的实例中复制的误导性模式或结构。作为一个例子,遗传算法搜索二次型背包问题的实例,这对于直接的贪婪启发式算法来说是困难的。遗传算法识别这样的实例,而这些实例又揭示了误导启发式算法的模式。
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