Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model

M. Seredynski, P. Bouvry, M. Kłopotek
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引用次数: 21

Abstract

In this paper we address the problem of cooperation and selfish behavior in ad hoc networks. We present a new game theory based model to study cooperation between nodes. This model has some similarities with the iterated prisoner's dilemma under the random pairing game. In such game randomly chosen players receive payoffs that depend on the way they behave. The network gaming model includes a simple reputation collection and trust evaluation mechanisms. In our proposition a decision whether to forward or discard a packet is determined by a strategy based on the trust level in the source node of the packet and some general information about behavior of the network. A genetic algorithm (GA) is applied to evolve strategies for the participating nodes. These strategies are targeted to maximize the throughput of the network by enforcing cooperation. Experimental results show that proposed strategy based approach successfully enforces cooperation maximizing the network throughput
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基于博弈模型的Ad Hoc网络合作行为演化建模
本文研究了自组织网络中的合作和自私行为问题。提出了一种新的基于博弈论的节点间合作研究模型。该模型与随机配对博弈下的迭代囚徒困境有一定的相似性。在这种游戏中,随机选择的玩家所获得的回报取决于他们的行为方式。网络博弈模型包括一个简单的信誉收集和信任评估机制。在我们的命题中,决定是否转发或丢弃数据包是由基于数据包源节点的信任级别和一些关于网络行为的一般信息的策略决定的。采用遗传算法对参与节点进行策略演化。这些策略的目标是通过强制合作来最大化网络的吞吐量。实验结果表明,该方法成功地实现了网络吞吐量最大化的合作
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