Reward Allotment Considered Roles for Learning Classifier System For Soccer Video Games

Yosuke Akatsuka, Yuji Sato
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引用次数: 2

Abstract

In recent years, the video-game environment has begun to change due to the explosive growth of the Internet. As a result, it makes the time for maintenance longer and the development cost increased. In addition, the life cycle of the game program shortens. To solve the above-mentioned problem, we have already proposed the event-driven hybrid learning classifier system and showed that the system is effective to improving the game winning rate and making the learning time shorten. This paper describes the investigation result of the effect in case we apply the reward allotment considered each role for classifier learning system. Concretely, we investigate the influence to each player's actions by changing the algorithm of the opponent and to team strategy by changing reward setting, and analyze them. As a result, we show that the influence of learning effects to each player's actions does not depend on the algorithm of opponent. And we also show that the reward allotment considered each role has possible to evolve the game strategy to improving the game winning rate
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基于奖励分配的足球电子游戏分类器学习系统
近年来,由于互联网的爆炸式增长,视频游戏环境开始发生变化。因此,它使维护时间更长,开发成本增加。此外,游戏程序的生命周期缩短。为了解决上述问题,我们已经提出了事件驱动的混合学习分类器系统,并表明该系统能够有效地提高游戏胜率和缩短学习时间。本文描述了在分类器学习系统中应用考虑每个角色的奖励分配的效果的调查结果。具体来说,我们研究了通过改变对手的算法和通过改变奖励设置对团队策略的影响,并对它们进行了分析。结果表明,学习效应对每个玩家行为的影响不依赖于对手的算法。我们还表明,考虑到每个角色的奖励分配有可能进化游戏策略以提高游戏胜率
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