Effective manipulation of virtual objects within arm's reach

Mathias Moehring, B. Fröhlich
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引用次数: 65

Abstract

We present a study that compares finger-based direct interaction to controller-based ray interaction in a CAVE as well as in head-mounted displays. We focus on interaction tasks within reach of the users' arms and hands and explore various feedback methods including visual, pressure-based tactile and vibro-tactile feedback. Furthermore, we enhanced a precise finger tracking device with a direct pinch-detection mechanism to improve the robustness of grasp detection. Our results indicate that finger-based interaction is generally preferred if the functionality and ergonomics of manually manipulated virtual artifacts has to be assessed. However, controller-based interaction is often faster and more robust. In projection-based environments finger-based interaction almost reaches the task completion times and the subjective robustness of controller-based interaction if the grasping heuristics relies on our direct pinch detection. It also improves significantly by adding tactile feedback, while visual feedback proves sufficient in head-mounted displays. Our findings provide a guideline for the design of fine grain finger-based interfaces.
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有效地操纵手臂可及的虚拟物体
我们提出了一项研究,比较了在CAVE和头戴式显示器中基于手指的直接交互与基于控制器的射线交互。我们专注于用户手臂和手可及范围内的交互任务,并探索各种反馈方法,包括视觉,压力触觉和振动触觉反馈。此外,我们改进了一种精确的手指跟踪装置,该装置具有直接的抓握检测机制,以提高抓握检测的鲁棒性。我们的研究结果表明,如果必须评估手动操作的虚拟工件的功能和人体工程学,则基于手指的交互通常是首选。然而,基于控制器的交互通常更快、更健壮。在基于投影的环境中,如果抓取启发式依赖于我们的直接捏紧检测,那么基于手指的交互几乎达到了基于控制器的交互的任务完成时间和主观鲁棒性。通过增加触觉反馈,它也得到了显著改善,而视觉反馈在头戴式显示器中被证明是足够的。我们的发现为基于手指的细颗粒界面的设计提供了指导。
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