Adapting a cheap game controller as a natural 3D input

Nurazlin Zainal Azmi, G. Wyvill, A. Knott
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Abstract

Due to the huge size of the market for interactive games, game controllers are very cheap. Because of this they are a popular choice as input devices for research in user interfaces. The Software Development Kit that comes with each controller also makes it appealing compared with the effort of creating an original input device. We present a natural user interface for 3D interaction that uses a game controller. Our design is based on five core characteristics: i) It uses cheap hardware as an interface; ii) It implements a 6DoF interaction; iii) It allows 3D manipulation of an object; iv) We test the interface by experiment; and v) We compare the natural interface with a standard mouse interface doing a similar task. Results from the experiment showed that our natural interface is easy to use and has a faster completion times compared with the standard modeling interface.
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采用廉价的游戏控制器作为自然的3D输入
由于互动游戏市场的巨大规模,游戏控制器非常便宜。正因为如此,它们是用户界面研究中常用的输入设备。与创建原始输入设备相比,每个控制器附带的软件开发工具包也使其更具吸引力。我们提出了一个使用游戏控制器进行3D交互的自然用户界面。我们的设计基于五个核心特征:1)使用廉价的硬件作为接口;ii)实现6DoF交互;iii)它允许对象的3D操作;iv)通过实验对界面进行测试;v)我们将自然界面与执行类似任务的标准鼠标界面进行比较。实验结果表明,与标准建模接口相比,我们的自然接口易于使用,并且完成时间更快。
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