Adversarial Planning Through Strategy Simulation

Franisek Sailer, M. Buro, Marc Lanctot
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引用次数: 69

Abstract

Adversarial planning in highly complex decision domains, such as modern video games, has not yet received much attention from AI researchers. In this paper, we present a planning framework that uses strategy simulation in conjunction with Nash-equilibrium strategy approximation. We apply this framework to an army deployment problem in a real-time strategy game setting and present experimental results that indicate a performance gain over the scripted strategies that the system is built on. This technique provides an automated way of increasing the decision quality of scripted AI systems and is therefore ideally suited for video games and combat simulators
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通过战略模拟的对抗性规划
在高度复杂的决策领域(如现代电子游戏)中,对抗性规划尚未受到人工智能研究人员的太多关注。在本文中,我们提出了一个规划框架,该框架将策略模拟与纳什均衡策略近似相结合。我们将此框架应用于实时战略游戏设置中的军队部署问题,并给出实验结果,表明该系统所基于的脚本策略的性能优于脚本策略。这种技术提供了一种提高脚本AI系统决策质量的自动方法,因此非常适合电子游戏和战斗模拟器
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