Eggventures: Strengthening Connectedness through Coop-Play

Thomas R. Pedersen, Iveta Ivanova, M. Hjørringgaard, Julie Fredsgård, Freya K. B. Cornelius, O. Pust, Henning Pohl
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引用次数: 1

Abstract

Cooperative play has been shown to increase connectedness and enjoyment. We developed Eggventures, a platforming game for two players, to investigate how movement mechanics influence connectedness. In one version of the game, the two players are tied together with a rubber band and have to make use of it to catapult each other through the levels. In a between-subjects study, we compare this to a version with only jumping. We find that both versions offer an enjoyable experience, but that the rubber band version increased player communication. A likely contributor to this is the increased level of challenge and frustration that forced players to engage more with each other to succeed.
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Eggventures:通过合作模式加强联系
合作游戏已被证明可以增加联系和乐趣。我们开发了一款双人平台游戏《Eggventures》,目的是研究移动机制如何影响连通性。在游戏的一个版本中,两名玩家被一根橡皮筋绑在一起,必须利用橡皮筋把对方弹射出去通过关卡。在受试者之间的研究中,我们将此与仅跳跃的版本进行比较。我们发现这两个版本都提供了令人愉快的体验,但橡皮筋版本增加了玩家之间的交流。造成这种情况的一个可能原因是,游戏中不断增加的挑战和挫败感迫使玩家更多地与他人互动以获得成功。
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