Modeling, programming and performance analysis of automotive environment map representations on embedded GPUs

Jörg Fickenscher, Oliver Reiche, Jens Schlumberger, Frank Hannig, J. Teich
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引用次数: 6

Abstract

Future Advanced Driver Assistance Systems (ADAS) require the continuous computation of detailed maps of the vehicle's environment. Due to the high demand of accuracy and the enormous amount of data to be fused and processed, common architectures used today, like single-core processors in automotive Electronic Control Units (ECUs), do not provide enough computing power. Here, emerging embedded multi-core architectures are appealing such as embedded Graphics Processing Units (GPUs). In this paper, we (a) identify and analyze common subalgorithms of ADAS algorithms for computing environment maps, such as interval maps, for suitability to be parallelized and run on embedded GPUs. From this analysis, (b) performance models are derived on achievable speedups with respect to sequential single-core CPU implementations. (c) As a third contribution of this paper, these performance models are validated by presenting and comparing a novel parallelized interval map GPU implementation against a parallel occupancy grid map implementation. For both types of environment maps, implementations on an Nvidia Tegra K1 prototype are compared to verify the correctness of the introduced performance models. Finally, the achievable speedups with respect to a single-core CPU solution are reported. These range from 3x to 275x for interval and grid map computations.
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嵌入式gpu上汽车环境地图表示的建模、编程和性能分析
未来的高级驾驶辅助系统(ADAS)需要持续计算车辆周围环境的详细地图。由于对精度的高要求以及需要融合和处理的大量数据,目前使用的常见架构,如汽车电子控制单元(ecu)中的单核处理器,无法提供足够的计算能力。在这里,新兴的嵌入式多核架构很有吸引力,比如嵌入式图形处理单元(gpu)。在本文中,我们(a)识别和分析了用于计算环境映射(如区间映射)的ADAS算法的常见子算法,以适合并行化并在嵌入式gpu上运行。从这个分析中,(b)性能模型是根据顺序单核CPU实现的可实现的加速推导出来的。(c)作为本文的第三个贡献,通过提出并比较新的并行间隔地图GPU实现和并行占用网格地图实现,验证了这些性能模型。对于这两种类型的环境映射,在Nvidia Tegra K1原型上的实现进行了比较,以验证引入的性能模型的正确性。最后,报告了相对于单核CPU解决方案可实现的加速。对于间隔和网格地图计算,这些范围从3倍到275倍。
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