Scalable Multi-GPU Decoupled Parallel Rendering Approach in Shared Memory Architecture

Huahai Liu, Pan Wang, Kewen Wang, Xun Cai, L. Zeng, Sikun Li
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引用次数: 6

Abstract

As the performance-price ratio of the GPU becomes higher, lots of systems are able to accommodate more than one GPU in node. Each GPU in node can afford powerful rendering ability. It is very important to effectively organize parallel rendering pipeline to fully exploit the compute units of the system. But lots of parallel rendering systems usually join hardware rendering stage with composition stage in the display thread and this frequently leads to GPU stall. In this paper, we describe a decoupled parallel rendering approach and enable the two stages to execute in parallel. With the frame buffer in the main memory, the full image rendering time is totally decided by the GPU rendering ability when the rendering task is large enough. Theoretical analysis and experiment results both evidence that the performance of our method is much better than the coupled parallel rendering method. We also test the scalability of the approach and get a linear performance speedup with the GPU number when the rendering task is large enough. The approach is easy to be implemented and any parallel rendering application can benefit from it.
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共享内存架构中可扩展多gpu解耦并行渲染方法
随着GPU性能价格比的提高,很多系统都能够在节点上容纳多个GPU。节点中的每个GPU都具有强大的渲染能力。有效地组织并行渲染管道,对充分利用系统的计算单元具有重要意义。但是,许多并行渲染系统通常将硬件渲染阶段与显示线程中的合成阶段结合在一起,这经常导致GPU停滞。在本文中,我们描述了一种解耦的并行呈现方法,并使两个阶段并行执行。在主存中有帧缓冲区的情况下,当渲染任务足够大时,整个图像的渲染时间完全由GPU的渲染能力决定。理论分析和实验结果均表明,该方法的性能明显优于耦合并行绘制方法。我们还测试了该方法的可扩展性,并在渲染任务足够大时,随着GPU数量的增加,得到了线性的性能加速。该方法易于实现,任何并行渲染应用程序都可以从中受益。
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