Does online mobile gaming overcharge you for the fun?

De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen
{"title":"Does online mobile gaming overcharge you for the fun?","authors":"De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen","doi":"10.1109/NETGAMES.2013.6820607","DOIUrl":null,"url":null,"abstract":"With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To understand more about such traffic, we analyze the network traffic of 9 online mobile games from 3 genres, namely, first-person shooting games, role-playing games, and racing games. Our results show that small payloads, high packet rates, and an excessive number of pure TCP ACK packets incur high traffic overheads. The payloads may have redundant content, which can be properly compressed. Given the increasing number of pay-by-volume and throttling 3G/4G data plans, gamers may not realize they are being overcharged due to such overheads. We find that the game traffic can be largely compressed even with small window sizes, which indicate that the packet payload tend to be redundant and may be reduced without compromising users' gaming experience.","PeriodicalId":289229,"journal":{"name":"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2013.6820607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To understand more about such traffic, we analyze the network traffic of 9 online mobile games from 3 genres, namely, first-person shooting games, role-playing games, and racing games. Our results show that small payloads, high packet rates, and an excessive number of pure TCP ACK packets incur high traffic overheads. The payloads may have redundant content, which can be properly compressed. Given the increasing number of pay-by-volume and throttling 3G/4G data plans, gamers may not realize they are being overcharged due to such overheads. We find that the game traffic can be largely compressed even with small window sizes, which indicate that the packet payload tend to be redundant and may be reduced without compromising users' gaming experience.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在线手机游戏是否让你过度享受乐趣?
随着网络手机游戏的日益普及,其产生的网络流量在移动互联网流量中所占的比重越来越大;然而,这款游戏的流量特征并没有得到很好的研究。为了更深入地了解这种流量,我们分析了第一人称射击游戏、角色扮演游戏和赛车游戏这3种类型的9款在线手游的网络流量。我们的结果表明,小的有效负载、高的数据包速率和过多的纯TCP ACK数据包会导致高的流量开销。有效载荷可能有冗余内容,可以适当压缩。考虑到越来越多的按量付费和限制3G/4G数据计划,玩家可能没有意识到他们由于这些开销而被过度收费。我们发现游戏流量可以在很小的窗口大小下被压缩,这表明数据包有效载荷往往是冗余的,可以在不影响用户游戏体验的情况下减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
QoE-aware virtual machine placement for cloud games The impact of user, system, and context factors on gaming QoE: A case study involving MMORPGs Network performance measurement framework for real-time multiplayer mobile games Mobile game recommendation using touch gestures Dynamic local lag control for sound synchronization in joint musical performance
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1