An Affect Detector Model For Gamers on a Role-Playing Game Through Mouse Movements

M. Samonte, L. Vea, Randall Mark C. San Jose, Arden John V. Lagoy, Charles Eugene P. Manlapid, Antonio Martyn P. Perez
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引用次数: 2

Abstract

In this study, the researchers have modeled an affect detector based on the mouse movements that they have gathered while the respondents, as casual or core gamers, are playing the role-playing game. After being able to gather and prepare the data with the help of several software and tools, features such as the number of mouse clicks and distance moved were extracted and developed a models through the classifiers: Decision Tree, Random Forest, and J48. Given the parameters and features included, the chosen model was used to create a prototype. The prototype developed can be of use to game developers in game testing by giving them the ability to monitor the emotions of their end-users. This will then correspond to valuable data to apply for game design improvement.
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基于鼠标移动的角色扮演游戏玩家情感检测器模型
在这项研究中,研究人员根据受访者(休闲或硬核玩家)在玩角色扮演游戏时收集到的鼠标运动,建立了一个情感探测器模型。在几个软件和工具的帮助下能够收集和准备数据后,通过决策树、随机森林和J48分类器提取鼠标点击次数和移动距离等特征并开发模型。给定所包含的参数和特征,所选择的模型被用来创建原型。开发的原型可以帮助游戏开发者在游戏测试中监测终端用户的情绪。这将对应于应用于游戏设计改进的有价值的数据。
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