Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design

Karine Levonyan, Jesse Harder, F. Silva
{"title":"Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design","authors":"Karine Levonyan, Jesse Harder, F. Silva","doi":"10.1109/CEC55065.2022.9870402","DOIUrl":null,"url":null,"abstract":"Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers. Automatic validation of puzzles provides designers with a significant time saving and potential boost in quality. Automation allows puzzle designers to estimate different properties, increase the variety of constraints, and even personalize puzzles to specific players. Puzzles often have a large design space, which renders exhaustive search approaches infeasible, if they require significant time. Specifically, those puzzles can be formulated as quadratic combinatorial optimization problems. This paper presents an evolutionary algorithm, empowered by expert-knowledge informed heuristics, for solving logical puzzles in video games efficiently, leading to a more efficient design process. We discuss multiple variations of hybrid genetic approaches for constraint satisfaction problems that allow us to find a diverse set of near-optimal solutions for puzzles. We demonstrate our approach on a fantasy Party Building Puzzle game, and discuss how it can be applied more broadly to other puzzles to guide designers in their creative process.","PeriodicalId":153241,"journal":{"name":"2022 IEEE Congress on Evolutionary Computation (CEC)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Congress on Evolutionary Computation (CEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC55065.2022.9870402","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers. Automatic validation of puzzles provides designers with a significant time saving and potential boost in quality. Automation allows puzzle designers to estimate different properties, increase the variety of constraints, and even personalize puzzles to specific players. Puzzles often have a large design space, which renders exhaustive search approaches infeasible, if they require significant time. Specifically, those puzzles can be formulated as quadratic combinatorial optimization problems. This paper presents an evolutionary algorithm, empowered by expert-knowledge informed heuristics, for solving logical puzzles in video games efficiently, leading to a more efficient design process. We discuss multiple variations of hybrid genetic approaches for constraint satisfaction problems that allow us to find a diverse set of near-optimal solutions for puzzles. We demonstrate our approach on a fantasy Party Building Puzzle game, and discuss how it can be applied more broadly to other puzzles to guide designers in their creative process.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于自动图形遗传算法的益智游戏设计验证
许多游戏都依赖于不断创造新颖且吸引人的内容来维持玩家基础的兴趣。益智游戏就是一个例子,在这类游戏中,玩家经常需要创造新的谜题。创造新的谜题需要确保它们是可解决的并且对玩家来说是有趣的,这两者都需要设计师投入大量时间。谜题的自动验证为设计师节省了大量时间,并有可能提高游戏质量。自动化使谜题设计师能够估计不同的属性,增加各种约束,甚至为特定玩家定制谜题。谜题通常有很大的设计空间,如果需要花费大量时间,那么彻底的搜索方法就不可行。具体来说,这些难题可以表述为二次组合优化问题。本文提出了一种进化算法,利用专家知识启发法有效地解决电子游戏中的逻辑谜题,从而实现更高效的设计过程。我们讨论了约束满足问题的混合遗传方法的多种变体,使我们能够找到谜题的各种近最优解决方案。我们在一款奇幻的Party Building益智游戏中展示了我们的方法,并讨论了如何将其更广泛地应用于其他益智游戏中,以指导设计师的创作过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Impacts of Single-objective Landscapes on Multi-objective Optimization Cooperative Multi-objective Topology Optimization Using Clustering and Metamodeling Global and Local Area Coverage Path Planner for a Reconfigurable Robot A New Integer Linear Program and A Grouping Genetic Algorithm with Controlled Gene Transmission for Joint Order Batching and Picking Routing Problem Test Case Prioritization and Reduction Using Hybrid Quantum-behaved Particle Swarm Optimization
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1