Interactive rigging

Seungbae Bang, Byungkuk Choi, Roger Blanco i Ribera, Meekyoung Kim, Sung-Hee Lee, Jun-yong Noh
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Abstract

Skeleton-driven animation is a widespread technique, which is frequently used in film and video game productions to animate 3D characters. The process of preparing characters for skeletal animation is referred to as character rigging. Commercial applications such as Maya or 3DS Max provide many tool that support this process, including the 'joint tool' and the 'paint skin weights tool'. Most of these tools are difficult to use for novice users. Even for professional artists, it requires many hours of intensive effort.
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骨骼驱动动画是一种广泛使用的技术,经常用于电影和视频游戏制作中动画3D角色。为骨骼动画准备角色的过程被称为角色装配。商业应用程序(如Maya或3DS Max)提供了许多支持此过程的工具,包括“联合工具”和“油漆皮肤权重工具”。对于新手来说,这些工具中的大多数都很难使用。即使对于专业的艺术家来说,这也需要大量的努力。
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