Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity

Roger Boldu, Alexandru Dancu, Denys J. C. Matthies, Pablo Gallego Cascón, Shanaka Ransiri, Suranga Nanayakkara
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引用次数: 27

Abstract

Spatial User Interfaces, such as wearable fitness trackers are widely used to monitor and improve athletic performance. However, most fitness tracker interfaces require bimanual interactions, which significantly impacts the user's gait and pace. This paper evaluated a one-handed thumb-to-ring gesture interface to quickly access information without interfering with physical activity, such as running. By a pilot study, the most minimal gesture set was selected, particularly those that could be executed reflexively to minimize distraction and cognitive load. The evaluation revealed that among the selected gestures, the tap, swipe-down, and swipe-left were the most 'easy to use'. Interestingly, motion does not have a significant effect on the ease of use or on the execution time. However, interacting in motion was subjectively rated as more demanding. Finally, the gesture set was evaluated in real-world applications, while the user performed a running exercise and simultaneously controlled a lap timer, a distance counter, and a music player.
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运动中的拇指:评估拇指到戒指的微手势为体育活动
空间用户界面,如可穿戴健身追踪器被广泛用于监测和提高运动成绩。然而,大多数健身追踪器界面需要手动交互,这对用户的步态和速度有很大影响。本文评估了一种单手拇指到戒指的手势界面,可以在不干扰身体活动(如跑步)的情况下快速访问信息。在一项初步研究中,选择了最小的手势集,特别是那些可以反射性地执行的手势集,以最大限度地减少分心和认知负荷。评估显示,在选择的手势中,点击、向下滑动和向左滑动是最“容易使用”的。有趣的是,动作对易用性或执行时间没有显著影响。然而,运动中的互动被主观上认为要求更高。最后,在实际应用程序中对手势集进行评估,同时用户进行跑步练习并同时控制圈速计时器、距离计数器和音乐播放器。
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