Portable virtual reality: Inertial measurements and biomechanics

J. C. Eubanks, Chengyuan Lai, Ryan P. McMahan
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引用次数: 5

Abstract

This paper presents a portable virtual reality (VR) system that affords full-body tracking by using inertial measurement units (IMUs) and several aspects of human biomechanics. The current implementation uses a commercial IMU-based full-body tracking system that only reports the orientations of body segments. We have developed an anthropometry-based method that uses this orientation data to derive accurate body-segment positions. In turn, we use kinematics and heel-based translations to provide a theoretically infinite tracking space. A head-mounted display (HMD) is used to provide visual feedback of the user's full-body avatar and to convey physical locomotion through the virtual environment. We discuss key challenges to making this system usable in everyday environments, including calibration, ergonomics, drift, and collision avoidance.
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便携式虚拟现实:惯性测量和生物力学
本文介绍了一种便携式虚拟现实(VR)系统,该系统利用惯性测量单元(imu)和人体生物力学的几个方面来提供全身跟踪。目前的实现使用基于imu的商业全身跟踪系统,该系统仅报告身体部分的方向。我们已经开发了一种基于人体测量学的方法,该方法使用这些方向数据来获得准确的身体部位位置。反过来,我们使用运动学和基于脚跟的平移来提供理论上无限的跟踪空间。头戴式显示器(HMD)用于提供用户全身化身的视觉反馈,并通过虚拟环境传达物理运动。我们讨论了使该系统在日常环境中可用的关键挑战,包括校准,人体工程学,漂移和避免碰撞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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