Easy Math: A Learning Aid Application in Mathematics

Fabiane Aparecida de Oliveira, Flaviana Cristina Nishimura, V. F. Bartholo, Elaine Elaine Pasqualini, S. Santos, Vera Lucia Silva Camargo, Rosemeiry de Castro Prado
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引用次数: 1

Abstract

This work aims to present and make some considerations about the development of the Easy Math application; whose intention is to help mathematical learning. The tool mediates the knowledge previously presented in the school environment and enables the acquisition of knowledge in a context different from that of the educational one. Thus, the developed application allows passing through concepts, theories, and questions about gamification, Mathematics, Education, glimpsing contents that present themselves using a game. Mathematical themes provided by the application involve three, fraction, and percent rule questions. The application was developed in the platform Android Studio and was used the language Java Android, using the tools available by the company developer of the platform, such as the Android SDK package, which allowed the application to be created in the platform natively using tools that allow you to test the application. Thinking about the different ways of learning, it is expected, through the games and the technology intrinsic to the tool, to use the possibilities of appropriation of knowledge addressed up to then and that, in the future, can be extended and extended to different levels of education. Through the games and the technology intrinsic to the tool, it is hoped to use the possibilities of appropriation of the knowledge approached until then and that, in the future, can be extended and extended to the different levels of education, taking care of different ways of learning.
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简单数学:数学学习辅助应用
本工作旨在介绍并提出一些关于Easy Math应用程序开发的考虑;他的目的是帮助数学学习。该工具调解了以前在学校环境中呈现的知识,使学生能够在不同于教育环境的环境中获取知识。因此,开发的应用程序允许通过关于游戏化、数学、教育的概念、理论和问题,瞥见使用游戏呈现的内容。应用程序提供的数学主题包括三、分数和百分比规则问题。该应用程序是在Android Studio平台上开发的,使用Java Android语言,使用平台开发公司提供的工具,例如Android SDK包,允许使用允许您测试应用程序的工具在平台上本地创建应用程序。考虑到不同的学习方式,我们希望通过游戏和工具固有的技术,利用知识的可能性来解决问题,在未来,可以扩展和扩展到不同的教育水平。通过游戏和工具固有的技术,它希望利用在那之前所接近的知识的挪用的可能性,在未来,可以扩展和扩展到不同的教育水平,照顾不同的学习方式。
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