Construction of Trans-National Storyworld by Genshin Impact

HoHyun Lyu
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Abstract

In the era of the 4th industrial revolution, it is undeniable that the cultural and economic impact of the game industry, which is the forefront industry of the IP (Intelligent Property) value chain, is becoming increasingly important. Amid this trend, identifying recent trends in the game industry and major game contents in other countries and analyzing their success factors are essential tasks for cultural content industry and its researchers. Meanwhile, China, not only as a content consumer but also as a content producer, is increasing its influence in all directions through the expansion of IT infrastructure in line with its rapid economic growth. In this context, this article targets China's open-world CCG RPG game Genshin Impact. The game emerges as an important analysis target in several contexts, including its popularity established in the global game market and its special position as a ‘Chinese game’. In terms of content creation, operation, and marketing, this article aims to analyze Genshin Impact’s Trans-nationality strategy beyond ‘Chinese characteristics’ or ‘Chinese characteristics’. Secondly, this article focus on the ‘Character Moe’ code that functions as a key mechanism of the storyworld construction and a business model of this game. Through this, this article intends to examine the reason of Genshin Impact’s global success and popularity as a trans-national storyworld.
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源信影响下的跨国故事世界建构
在第四次工业革命时代,不可否认的是,游戏产业作为IP (intellectual Property)价值链的前沿产业,其文化和经济影响变得越来越重要。在这种趋势下,识别游戏产业的最新趋势和其他国家的主要游戏内容,并分析其成功因素是文化内容产业及其研究人员的重要任务。与此同时,中国不仅是一个内容消费者,也是一个内容生产者,随着经济的快速增长,通过扩大信息技术基础设施,全方位扩大其影响力。在此背景下,本文的目标是中国的开放世界CCG RPG游戏《Genshin Impact》。这款游戏在几个背景下成为了一个重要的分析对象,包括它在全球游戏市场上的受欢迎程度以及它作为“中国游戏”的特殊地位。本文旨在从内容创作、运营和营销三个方面分析源信冲击超越“中国特色”或“中国特色”的跨国战略。其次,本文关注的是作为故事世界构建关键机制和游戏商业模式的“角色模式”代码。通过这一点,本文试图探讨《源信冲击》作为一个跨国故事世界在全球成功和流行的原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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