Perancangan Buku Mewarnai Interaktif Berbasis Teknologi Augmented Reality Dengan Unity Region Capture

Ronan Rizky Mayrendra, Bhanu Sri Nugraha
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Abstract

Coloring activities are one of the activities most liked by early childhood, by coloring they can express their abilities based on their unlimited imagination. On the other hand, rapid technological developments actually make young children prefer to play smartphones by watching videos or playing games that are not beneficial for growth and development. Based on the problems above, the authors developed an application prototype for smartphones where this application can be integrated with mammal coloring books. This application uses Augmented Reality technology so that later there are virtual objects that appear as if they were in the real world. Using design and production methods users can see colored objects in 3D and look as if they were real. This application was made for Android mobile devices, and is expected to be especially useful for increasing children's creativity in the field of coloring, on the other hand it also encourages children who are addicted to smartphones to use smartphones for more useful activities. The test results stated that the interactive coloring book design could run smoothly as planned.
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利用 Unity 区域捕捉技术设计基于增强现实技术的互动涂色图书
涂色活动是幼儿最喜欢的活动之一,通过涂色,他们可以根据自己无限的想象力来表达自己的能力。另一方面,快速的科技发展实际上使年幼的孩子更喜欢玩智能手机,看视频或玩游戏,不利于成长和发展。基于上述问题,作者为智能手机开发了一个应用程序原型,该应用程序可以与哺乳动物涂色书集成。这个应用程序使用增强现实技术,这样以后就会有虚拟物体出现,就好像它们在现实世界中一样。使用设计和制作方法,用户可以在3D中看到彩色物体,看起来好像它们是真实的。这个应用程序是为Android移动设备制作的,预计对提高儿童在着色领域的创造力特别有用,另一方面它也鼓励沉迷于智能手机的儿童使用智能手机进行更有用的活动。测试结果表明,交互式涂色书设计能够按计划顺利进行。
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