Shading-interval constraints for normal map editing

Shiming Zou, Hongxin Zhang, Xavier Granier
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Abstract

Normal mapping is a compact representation to create visually rich shapes and shading effects. In this paper, we introduce a new paint-based approach to edit a normal map according to the intended shading, from realistic to non-realistic ones. For this purpose, we have formulated a normal-from-shading operation as a quadratic problem that makes use of intervals on shading. This approach ensures that the resulting normal map visually corresponds to the user-designed shading.
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法线贴图编辑的阴影间隔约束
法线映射是一种紧凑的表示,可以创建视觉上丰富的形状和阴影效果。在本文中,我们介绍了一种新的基于绘画的方法来编辑法线贴图,根据预期的阴影,从现实到非现实。为了这个目的,我们已经将一个正常的从阴影操作作为一个二次问题,利用阴影上的间隔。这种方法确保最终的法线贴图在视觉上与用户设计的阴影相对应。
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