Design Science Research for Development and Validation of a Pedagogical Agent for STEM Education

Alberto Piedrahita-Ospina, Julián Moreno-Cadavid
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Abstract

Choosing a research methodology allows for a path for the development and operationalization of any investigation. Consider as a problem the traditional teaching practices, which consider the student as a passive actor in learning, which disagrees with the pedagogical tendencies centered on the student that lead to the construction of leading, creative, and autonomous citizens. On the other hand, a pedagogical agent, that is, an "artificial teacher" can be considered as an artifact from the epistemic base of Design Science, an artifact that in turn could solve the aforementioned problem. Design Science dedicates to the study of objects and associated artificial phenomena. The pedagogical agent (artifact) is arranged as an object, which merits a methodological process in search of solving the problem. Hence, the methodology Design Science Research is proposed within the framework of a doctoral thesis as the methodology that would allow: the development and validation of the agent; generalize findings of the problem to new kinds of problems and / or contexts; and finally, disseminate academic results.
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面向STEM教育教学代理开发与验证的设计科学研究
选择一种研究方法可以为任何调查的发展和运作提供途径。传统的教学实践认为学生在学习中是一个被动的角色,这与以学生为中心的教育倾向不一致,这种倾向导致了领导性、创造性和自主性的公民的建设。另一方面,教学代理,即“人工教师”可以被认为是设计科学知识基础上的一个人工制品,一个反过来可以解决上述问题的人工制品。设计科学致力于研究物体和相关的人工现象。教学代理(人工制品)被安排为一个对象,它需要一个方法论的过程来寻找解决问题的方法。因此,在博士论文的框架内提出了设计科学研究方法,作为一种方法,它将允许:开发和验证代理;将问题的发现推广到新的问题和/或背景中;最后,传播学术成果。
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