The Preternship – An Academic-Industry Partnership Model for Early Experiential Learning Experiences in Computer Science Curricula

Matthew Morrison, John Dimpel, Emory Smith
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Abstract

Herein, we present the “Preternship”, an experiential learning method for introducing industry projects in the classroom early in the CS curricula. We conduct surveys of 132 industry members and 39 faculty members, and compare the results to assess opportunity for experiential learning. Then, we present the format and post-program survey results of a Preternship for a 48-student introductory computing course and a 16student junior/senior level VLSI course, working in tandem with 27 industry Mentors, to demonstrate the potential for implementing this program early in CS curricula. The survey results show significant potential for the Preternship as a model for enhancing student skills in project planning and execution, motivating students to remain in their program, and showcase their technical and leadership potential to employers.
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预备关系-计算机科学课程早期体验式学习经验的学术-产业合作模式
在此,我们提出了“实习”,这是一种体验式学习方法,用于在CS课程的早期课堂中引入行业项目。我们对132名行业成员和39名教师进行调查,并对结果进行比较,以评估体验式学习的机会。然后,我们展示了48名学生的计算机入门课程和16名学生的初级/高级VLSI课程的格式和项目后调查结果,与27名行业导师一起工作,以展示在CS课程早期实施该计划的潜力。调查结果显示,作为一种提高学生在项目规划和执行方面的技能、激励学生留在他们的项目中、向雇主展示他们的技术和领导潜力的模式,实习项目具有巨大的潜力。
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