Diego Alonso Iquira Becerra, Briseida Danitza Sotelo Castro, Michael Mario Flores Conislla, Carlo Corrales-Delgado
{"title":"Augmented Reality Applied in the Design of Learning Activities in Zoology","authors":"Diego Alonso Iquira Becerra, Briseida Danitza Sotelo Castro, Michael Mario Flores Conislla, Carlo Corrales-Delgado","doi":"10.1109/LACLO.2018.00036","DOIUrl":null,"url":null,"abstract":"This work describes the development of an application based on virtual reality for zoology education focused on children of five years, after evaluating the traditional teaching method it was determined how to adapt it to this new technology. Tests were carried out before and after the use of the application, focused on determining what is the best learning method (traditional, unguided and guided) for teaching the names and habitats of animals, these tests demonstrated the importance of complementing and adapting the traditional educational process with technology.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2018.00036","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This work describes the development of an application based on virtual reality for zoology education focused on children of five years, after evaluating the traditional teaching method it was determined how to adapt it to this new technology. Tests were carried out before and after the use of the application, focused on determining what is the best learning method (traditional, unguided and guided) for teaching the names and habitats of animals, these tests demonstrated the importance of complementing and adapting the traditional educational process with technology.