PatchMatch-Stereo-Panorama, a fast dense reconstruction from 360° video images

H. Surmann, Marchell E. Thurow, Dominik Slomma
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Abstract

This work proposes a new method for real-time dense 3d reconstruction for common 360° action cams, which can be mounted on small scouting UAVs during USAR missions. The proposed method extends a feature based Visual monocular SLAM (OpenVSLAM, based on the popular ORB-SLAM) for robust long-term localization on equirectangular video input by adding an additional densification thread that computes dense correspondences for any given keyframe with respect to a local keyframe-neighboorhood using a PatchMatch-Stereo-approach. While PatchMatch-Stereo-types of algorithms are considered state of the art for large scale Mutli-View-Stereo they had not been adapted so far for real-time dense 3d reconstruction tasks. This work describes a new massively parallel variant of the PatchMatch-Stereo-algorithm that differs from current approaches in two ways: First it supports the equirectangular camera model while other solutions are limited to the pinhole camera model. Second it is optimized for low latency while keeping a high level of completeness and accuracy. To achieve this it operates only on small sequences of keyframes, but employs techniques to compensate for the potential loss of accuracy due to the limited number of frames. Results demonstrate that dense 3d reconstruction is possible on a consumer grade laptop with a recent mobile GPU and that it is possible with improved accuracy and completeness over common offline-MVS solutions with comparable quality settings.
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PatchMatch-Stereo-Panorama,从360°视频图像快速密集重建
该工作提出了一种用于普通360°动作凸轮实时密集三维重建的新方法,该方法可安装在USAR任务期间的小型侦察无人机上。该方法扩展了基于特征的视觉单目SLAM (OpenVSLAM,基于流行的ORB-SLAM),通过添加一个额外的致密化线程,使用patchmatch -立体方法计算任何给定关键帧相对于局部关键帧邻域的密集对应,从而实现对等矩形视频输入的鲁棒长期定位。虽然patchmatch - stereo类型的算法被认为是大规模multi - view - stereo的最新技术,但到目前为止,它们还没有被用于实时密集的3d重建任务。这项工作描述了patchmatch - stereo算法的一种新的大规模并行变体,它与当前的方法在两个方面不同:首先,它支持等矩形相机模型,而其他解决方案仅限于针孔相机模型。其次,它针对低延迟进行了优化,同时保持了高水平的完整性和准确性。为了实现这一点,它只对关键帧的小序列进行操作,但采用技术来补偿由于帧数有限而导致的潜在准确性损失。结果表明,密集的3d重建是可能的消费级笔记本电脑与最近的移动GPU,并有可能提高精度和完整性比常见的离线mvs解决方案具有可比的质量设置。
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