Albertus Dwiyoga Widiantoro, E. M. Dukut, Cecilia Titiek Murniati
{"title":"Information System for Game TOEFL like App","authors":"Albertus Dwiyoga Widiantoro, E. M. Dukut, Cecilia Titiek Murniati","doi":"10.1109/ICICOS.2018.8621685","DOIUrl":null,"url":null,"abstract":"Educative games are trending among students. Games can be used to support student learning. Difficulties in completing a TOEFL (Test of English as a Foreign Language) can be helped by doing game exercises that are similar to the actual test conditions. The TOEFL learning method while playing the game becomes an interesting project, to see how students can use the game experience to master the skills needed for doing a TOEFL. In this study a mobile educative game application is created to understand the TOEFL test that has many features. The Tommy & Pokina TOEFL-Like App Game is one game that is expected to be used to improve students' TOEFL abilities. In seeing the results of the students' TOEFL as game players, the integration of games with information systems makes it easy for teachers to get the information quickly. This article shares how the information system help facilitate fast and good data management of the students' TOEFL results.","PeriodicalId":438473,"journal":{"name":"2018 2nd International Conference on Informatics and Computational Sciences (ICICoS)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 2nd International Conference on Informatics and Computational Sciences (ICICoS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICICOS.2018.8621685","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Educative games are trending among students. Games can be used to support student learning. Difficulties in completing a TOEFL (Test of English as a Foreign Language) can be helped by doing game exercises that are similar to the actual test conditions. The TOEFL learning method while playing the game becomes an interesting project, to see how students can use the game experience to master the skills needed for doing a TOEFL. In this study a mobile educative game application is created to understand the TOEFL test that has many features. The Tommy & Pokina TOEFL-Like App Game is one game that is expected to be used to improve students' TOEFL abilities. In seeing the results of the students' TOEFL as game players, the integration of games with information systems makes it easy for teachers to get the information quickly. This article shares how the information system help facilitate fast and good data management of the students' TOEFL results.