Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience

Jinwook Kim, Pooseung Koh, Seokjun Kang, Hyun-Ju Jang, Jeongmi Lee, Juhan Nam, Y. Doh
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Abstract

A growing number of VR games are published in the market as head-mounted devices (HMD) become more widespread. However, most VR games are targeted for a single-player audience, and cross-platform VR experiences where multiple players are engaged have yet to be fully explored. In this paper, we propose a VR-mobile cross-platform game based on traditional Korean mythology, Seung-ee & Kkaebi. Our goal was to create an immersive and enjoyable experience for players for both mobile and VR players where they are physically co-located, increasing both co-presence and social interaction. Our game design focused on asymmetric competition and maximized the interactions between both platforms. The VR player plays the role of Jangseung (Seek), a Korean traditional totem pole, whereas the mobile user plays the role of Dokkaebi (Hide), a Korean mythological creature. Each platform has its unique skill set to interrupt each other to win the game, thus creating a highly immersive and co-present experience for both players.
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《Seung-ee and Kkaebi:基于共同在场的vr -手机跨平台游戏
随着头戴式设备(HMD)的普及,越来越多的VR游戏在市场上发布。然而,大多数VR游戏的目标用户都是单人玩家,而多人参与的跨平台VR体验尚未得到充分探索。在本文中,我们提出了一款基于韩国传统神话的vr手机跨平台游戏《承义与龟神》。我们的目标是为手机和VR玩家创造一种身临其境的愉快体验,增加他们的共同存在和社交互动。我们的游戏设计侧重于非对称竞争,并最大化两个平台之间的互动。VR玩家扮演的是韩国传统图腾柱“长生”,手机用户扮演的是韩国神话生物“躲藏”。每个平台都有其独特的技巧来打断对方以赢得游戏,从而为两个玩家创造一种高度沉浸和共同呈现的体验。
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