Adaptive scalable texture compression

J. Nystad, Anders Lassen, Andrew Pomianowski, Sean Ellis, T. Olson
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引用次数: 86

Abstract

We describe a fixed-rate, lossy texture compression system that is designed to offer an unusual degree of flexibility and to support a very wide range of use cases, while providing better image quality than most formats in common use today. The system supports both 2D and 3D textures, at both standard and high dynamic range, at bit rates ranging from eight bits per pixel down to less than one bit per pixel in very fine steps. At any bit rate, texels can have from one to four color components. The system's flexibility results from a number of novel features. Color spaces and weights are represented using an encoding scheme that allows flexible allocation of bits between different types of information. The system uses bilinear interpolation to derive color space coordinates for a texel from sparse samples, and uses a procedural partition function to map texels to color spaces.
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自适应可伸缩纹理压缩
我们描述了一种固定速率的有损纹理压缩系统,该系统旨在提供不同寻常的灵活性,并支持非常广泛的用例,同时提供比目前常用的大多数格式更好的图像质量。该系统支持2D和3D纹理,在标准和高动态范围内,比特率范围从每像素8比特到每像素不到1比特,非常精细。在任何比特率下,色元可以有一到四个颜色成分。该系统的灵活性源于许多新颖的功能。颜色空间和权重使用一种编码方案来表示,这种编码方案允许在不同类型的信息之间灵活地分配位。该系统使用双线性插值方法从稀疏样本中获得色空间坐标,并使用程序划分函数将色空间映射到色空间。
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