Interactive Continuous Erasing and Clustering in 3D

Shen Enya, Wang Wen-ke, Li Si-kun, Cai Xun
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Abstract

As an important visualization way, volume rendering is widely used in many fields. However, occlusion is one of the key problems that perplex traditional volume rendering. In order to see some important features in the datasets, users have to modify the Transfer Functions in a trial and error way which is time-consuming and indirect. In this paper, we provide an interactive continuous erasing for users to quickly get features that they are interested in and an interactive clustering way to view classified features. The first method map user's direct operation on the screen to 3D data space in real time, and then change the rendering results according to the modes that users make use of. Users could directly operate on the 3D rendering results on the screen, and filter any uninterested parts as they want. The second method makes use of Gaussian Mixture Model (GMM) to cluster raw data into different parts. We check the universal practicality of our methods by various datasets from different areas.
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三维交互式连续擦除与聚类
体绘制作为一种重要的可视化方法,在许多领域得到了广泛的应用。然而,遮挡是困扰传统体绘制的关键问题之一。为了在数据集中看到一些重要的特征,用户必须以试错的方式修改传递函数,这是耗时且间接的。在本文中,我们提供了一种交互式连续擦除方法,使用户可以快速获取他们感兴趣的特征,并提供了一种交互式聚类方法来查看分类特征。第一种方法是将用户在屏幕上的直接操作实时映射到三维数据空间,然后根据用户使用的模式改变渲染结果。用户可以直接对屏幕上的3D渲染结果进行操作,并根据自己的需要过滤任何不感兴趣的部分。第二种方法是利用高斯混合模型(GMM)将原始数据聚类成不同的部分。我们通过来自不同地区的各种数据集来检验我们方法的普遍实用性。
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