VLSI architecture for very high resolution scalable video coding using the virtual zerotree

L. Ang, H. Cheung, K. Eshraghian
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引用次数: 5

Abstract

In this paper, we present a hardware architecture for very high resolution (VHR) scalable video coding using the virtual zerotree (VZT) algorithm, a variant of the embedded zerotree wavelet (EZW) algorithm. The VZT architecture is regular and modular and is suitable for VLSI implementation. The output of the architecture is a data stream containing the virtual map, significance map and successive-approximation quantization symbols of the VZT algorithm. The approach is based on an efficient scheme to determine ancestor-descendant relationships in the wavelet coefficient data stream by rearrangement of the data stream for simpler VLSI implementation. The approach uses the sign-magnitude binary representation of the rearranged wavelet coefficients to form a single bit data stream as the input into the architecture. The coding and quantization for the VZT algorithm are formulated in view of the single bit data stream input and the corresponding VLSI architecture to implement the formulated requirements is presented.
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VLSI架构非常高的分辨率可扩展的视频编码使用虚拟零树
在本文中,我们提出了一种使用虚拟零树(VZT)算法(嵌入式零树小波(EZW)算法的一种变体)进行高分辨率(VHR)可扩展视频编码的硬件架构。VZT架构具有规范化、模块化的特点,适合大规模集成电路的实现。该体系结构的输出是包含VZT算法的虚拟图、显著图和逐次逼近量化符号的数据流。该方法基于一种有效的方案,通过重新排列数据流来确定小波系数数据流中的祖先-后代关系,以简化VLSI实现。该方法使用重新排列的小波系数的符号幅度二进制表示来形成一个单比特数据流作为结构的输入。针对单比特数据流输入,制定了VZT算法的编码和量化,并给出了相应的VLSI体系结构来实现这些要求。
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