{"title":"CHIBO Adventure Games a Learning Media on Chemical Bond Matter for Senior High School","authors":"Nanik Mardiana, A. Lutfi, D. Novita","doi":"10.2991/snk-19.2019.39","DOIUrl":null,"url":null,"abstract":"— The research aims to get the feasibility of CHIBO Adventure game as a learning media on chemical bond matter for senior high school. The research method uses Research and Development (R&D) done until limited testing phase. The test was conducted to 30 students of 10 th grade of SMA Negeri 1 Manyar-Gresik. Feasibility of a game based on the aspects of validity, practicality, and effectiveness. The validity aspects is obtained from the validity assessment by validator consisting of two chemistry lecturers and one chemistry teacher. Practicability aspects are obtained from student activities observations and student response questionnaire. Effectiveness aspect obtained from learning outcomes and student learning motivation. The results of the content validity obtained range percentage 86%-93% in a very valid category and construct validity obtained in the range of 66%-100% in a valid and very valid category. The results of student activities observations obtained range percentages 83% to 100% in very good categories and the results of student responses questionnaire obtained range percentages 83%-100% in very good categories. Students learning outcomes obtained classical completeness get percentage of 100% and the results of student learning motivation questionnaires obtained a percentage of 83%-93% in a very good category. Based on the results of the research, the CHIBO Adventure game is feasible as learning media in chemical bond matter for high school students.","PeriodicalId":256735,"journal":{"name":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/snk-19.2019.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
— The research aims to get the feasibility of CHIBO Adventure game as a learning media on chemical bond matter for senior high school. The research method uses Research and Development (R&D) done until limited testing phase. The test was conducted to 30 students of 10 th grade of SMA Negeri 1 Manyar-Gresik. Feasibility of a game based on the aspects of validity, practicality, and effectiveness. The validity aspects is obtained from the validity assessment by validator consisting of two chemistry lecturers and one chemistry teacher. Practicability aspects are obtained from student activities observations and student response questionnaire. Effectiveness aspect obtained from learning outcomes and student learning motivation. The results of the content validity obtained range percentage 86%-93% in a very valid category and construct validity obtained in the range of 66%-100% in a valid and very valid category. The results of student activities observations obtained range percentages 83% to 100% in very good categories and the results of student responses questionnaire obtained range percentages 83%-100% in very good categories. Students learning outcomes obtained classical completeness get percentage of 100% and the results of student learning motivation questionnaires obtained a percentage of 83%-93% in a very good category. Based on the results of the research, the CHIBO Adventure game is feasible as learning media in chemical bond matter for high school students.