Analysis and Generalization of the Some Effects of Playing the Board Games

Mako Yanagimachi, H. Nunokawa
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Abstract

: With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.
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棋类游戏的若干效应分析与推广
随着数字游戏的普及,作为模拟游戏的桌面游戏也开始流行起来。有几个讨论集中在使用棋盘游戏的教育方法上。然而,虽然有人说它会提高沟通技巧和教育效果,但并没有太多具体的分析。人们认为不可能进行只控制桌面游戏使用的社会实验,而且通常很难对其进行测量。因此,在本研究中,我们在有效假设的基础上,将METI的“Working Persons Fundamental competency for Working Persons”作为24种桌面游戏的教育效果,并分析其关系。本文描述了研究结果。此外,我们还讨论了棋盘游戏是否可以推广到游戏和学习中,以及“工作人员的基本能力”的教育效果。
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