3D indoor Propagation Simulator using Ray Tracing for 10-20 GHz frequency Band on GPU with NVIDIA-Optix under Unity graphic Engine

Mario Paguay Alvarado, Jefferson Ribadeneira, Kevin Israel Freire Lema, Ana Logroño
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Abstract

In this paper a novel Ray Tracing 3D indoor propagation simulator at frequencies of 10-20 GHz using GPU is presented. To carry out the simulation, software tools as Nvidia CUDA 10.0, CMake 3.19.4, Nvidia OPTIX 6.5, Microsoft Visual Studio Community 2017 and Unity 2018.4.21f1 was used. Two indoor with line-of-sight (LOS) scenarios were defined within the Faculty of Informatics and Electronics al the Escuela Superior Politécnica de Chimborazo (ESPOCH), one in the Microwave Laboratory, with minimum and maximum distances between Transmitter and Receiver of 0.34m (far field) and 7m, respectively; and the second stage is located in the hall on the ground floor of the FIE building with minimum and maximum distances of 6 and 12m, respectively. In those scenarios, both, real and simulated measurements were made with frequency hops of 1GHz. For the simulation, a ray tracing propagation technique under GPU using NVIDEA-Optix was used. By comparing simulated and measurement power, it was observed a difference of 10 dB approximately.
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在Unity图形引擎下,使用NVIDIA-Optix在GPU上对10-20 GHz频段进行光线追踪的3D室内传播模拟器
本文提出了一种基于GPU的10-20 GHz频率光线追踪室内三维传播模拟器。仿真软件工具为Nvidia CUDA 10.0、CMake 3.19.4、Nvidia OPTIX 6.5、Microsoft Visual Studio Community 2017和Unity 2018.4.21f1。在Escuela Superior politcnica de Chimborazo (ESPOCH)的信息和电子学院内定义了两个室内视线(LOS)场景,一个在微波实验室中,发射器和接收器之间的最小和最大距离分别为0.34m(远场)和7m;第二阶段位于建筑底层大厅,最小距离为6米,最大距离为12米。在这些场景中,真实和模拟测量都是在1GHz的跳频下进行的。仿真采用了基于nvidia - optix的GPU下的光线追踪传播技术。通过仿真功率与实测功率的比较,发现两者相差约10 dB。
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