Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations

Je-ho Oh
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Abstract

This paper proposes a new approach to analyzing interactive artwork based on the uncanny valley theory. The uncanny valley theory is currently used in robotic technology and computer graphics for making digital humans. Recently, interactive artwork installations similar to robotic or digital human devices have been developed using various digital technologies. Humans feel that not only a robot’s appearance but also its performance is uncanny. This study performed a new type of interactive artwork analysis based on the uncanny valley theory. Audience members experienced two conflicting uncanny emotions when participating in the interactive artwork installation: “unfamiliar” in participating or “defamiliarization” in aesthetics or being contradictory. Audience members can have a novel experience by participating in interactive artwork and overcoming the uncanny valley. Through the new approach to the uncanny valley in interactive artwork, audience members will experience artistic value and expand their experiences by interacting with new technologies and content for human lifestyles.
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陌生或陌生感:互动艺术装置中的恐怖谷
本文提出了一种基于恐怖谷理论的互动艺术分析新方法。恐怖谷理论目前被用于机器人技术和制作数字人类的计算机图形学。最近,使用各种数字技术开发了类似于机器人或数字人类设备的交互式艺术装置。人们不仅觉得机器人的外表不可思议,而且觉得它的表现也不可思议。本研究基于恐怖谷理论进行了一种新型的互动艺术品分析。观众在参与互动艺术装置的过程中,经历了两种相互冲突的神秘情绪:参与美学的“陌生”或“陌生感”或矛盾。观众可以通过参与互动艺术作品,克服恐怖谷,获得全新的体验。通过互动艺术中恐怖谷的新方法,观众将通过与人类生活方式的新技术和内容的互动来体验艺术价值并扩展他们的体验。
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